![]() ![]() ![]() Not that it's hard to press Up-arrow + Left-arrow, but down and over is an inconvenient starting point when the intended offset is either directly below or directly to the right. Copy has a corresponding Paste in Place command which pastes the new object exactly on top of the copied one, but there is no Duplicate in Place option. The duplicated object lands down and over from the original. One shortcoming: there's no ability to duplicate an object such that the new object lands exactly on top of the old one. After moving the first duplicate to where you want it, just hit Control-D over and over to create an equidistant row or stack of objects. OmniGraffle will remember the duplicate's offset from the original, so when you duplicate that duplicate, its own duplicate will appear 20 pixels below it, and so on. Let's say you duplicate an object, and then you move the duplicate directly below the original, leaving 20 pixels between the two objects. It's one key-combo instead of two, but more importantly, it doesn't wipe out whatever you have on your clipboard.Īnd like Copy/Paste, it has a hidden feature. It may be in some other Inspector, you just have to find it.I'm so habituated to using Copy/Paste, but I'm trying to break that habit and use OmniGraffle's Duplicate command instead. I use OG 5.4.4, your version will have a slightly different GUI, etc, but it has at least the GUI capability of V5.4.4, we hope. How’s that for a label, and how’s that for an intent ! I want to make a shape (for example, an uneven trapezoid) where I could change … One or two Controls, as required for the Configurable Shape, Inner and Outerīut note, whereas are Shape edit primitives, is ‘advanced’, a Control that Configures the Shape. It shows up as a point, but it does not act as an EditPoint, it acts as a control to change the Configuration of the Shape. It is definitely not a Handle, and does not behave like one. It is a small blue circle (apparently a double-Stroke in later releases). The new kid on the block, the Configurable Shape, such as the double-headed arrow and the star. They are named as such because that is how you actually edit the Shape, and change it into something else (demo) Nothing else should be called MidPoint EndPointĮditPoint: the small blue circle at each vertex of a Shape (demo) It holds a Grid position (rather than a relative position on the Line) MidPoint: the small blue circles on a Line, ![]() Nothing else should be called a Handle, and a Handle must do only those things That are used for resizing the Object, or dealing with the Object as a whole Handle: the six small squares along the outer edge of the whole, With reference to t_j’s example, a double-headed arrow: But the most important criteria is, it must be intuitive. not my opinion but the product terms), and give new labels to the new items (ie. In order to maintain clarity, and to avoid verbose descriptions, I will use correct terms, first based on the English meaning of the word, and second the history of OG manuals and balloons (ie. Thus I reject the term “adjustment handle” for such Objects. Here the developer suffers from the same problem, being non-specific, and second, conflicting with the existing OG terms, out of ignorance. The manuals were bad to begin with, now they are falling off a cliff. Powerful tools for creating professional-grade vector graphics. Quickly create beautiful wireframes to explore ideas accurately. “blue adjustment handles” according the manual OmniGraffle is purpose-built for explaining complicated ideas in a beautiful, precise way. ![]()
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